![]() ![]() That's how I found myself spending hours with my roommates, huddled in front of a basic 20-inch TV, learning the intricacies of Halo's combat. And while System Link may sound like a pain to set up, it was perfectly suited to large networks, like the one at my college. In many ways, Halo's multiplayer was the logical evolution of Goldeneye, the first console shooter to enthrall a generation of gamers. Together with Halo's four-player split-screen support, System Link allowed up to 16 players to battle it out. But there was System Link, an Xbox feature that allowed multiple consoles to connect together for offline LAN parties. It sounds archaic today: there were no such things as online play, bots or centralized player accounts. A year before Xbox Live launched and redefined console gaming forever, there was the multiplayer of Halo: Combat Evolved.
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